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Secret Of The Blue Room UPD


The Secret of the Blue Room is a 1933 American pre-Code mystery film directed by Kurt Neumann and starring Lionel Atwill, Gloria Stuart, Paul Lukas and Edward Arnold. The film's plot concerns a group of wealthy people who stay at a European mansion that features a blue room that is said to be cursed, as everyone who has stayed there has died shortly after. Three people suggest a wager that each can survive a night in the blue room.




Secret of the Blue Room


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A woman's suitor named Tommy challenges his two rivals to each spend a night in a blue room in which several murders had occurred years before at 1 a.m. Tommy sleeps there on the first night but disappears at 1 a.m. The second man sleeps there the next night. At 12:30 a.m, he starts playing the piano, but is shot half an hour later.


As these events occur, a police investigation leads to several answers to several mysteries. On the fifth night, the third man sleeps in the blue room. However, he places a dummy in an armchair and conceals himself behind a coat. At 1 a.m, a revolver reaches around the door and fires at the dummy. The man and several police officers jump out of their hiding places. After a furious gunfight, the villain is apprehended and discovered to be Tommy.


The other guests are shaken, but the other men feel duty-bound to their promise to also spend the night in the room, despite the copious strange goings-ons, including a mysterious stranger and cars being taken out in the middle of the night. Also in the castle are a host of servants, with the most notable being the Paul, the butler (Robert Barrat). Paul seems to be the only other one who knows what secret about the room owner Robert is hiding.


The mystery truly deepens the next night as Frank is murdered by means of a gunshot in the room at exactly 1 AM. Commissioner Forster (Edward Arnold) arrives to puzzle the mystery out with Walter, and the two soon find themselves awash in more red herrings than a person who runs red herring farm and one day trips and falls in the red herring tank.


In 2014, a team of researchers and art historians from The Phillips Collection, Cornell University, the National Gallery of Art, and the Winterthur Museum revealed that they had made a surprising discovery. Beneath The Blue Room (a piece painted by Picasso in the early 20th century) was a mysterious hidden portrait. Conservators had suspected the existence of this secret painting for decades, but it was not until recently that technology was powerful enough to detect it.


According to a legend, the mansion's "blue room" is cursed -- everyone who has ever spent the night in that room has met with an untimely end. The three suitors of the heroine wager that each can survive a night in the forbidding blue room.


In my The Invisible Man review, I mused that there was something about the 60-70 minute runtime that seems to force creatives to be ruthless in their pacing/storytelling, no doubt thinking about rock-solid B-fare like My Name is Julia Ross and similar compact films, and wondering if there would ever be another movie in that time bracket that could put that musing to the test. Secret of the Blue Room accomplishes this "exception that proves the rule" quite nicely, a decent (if a little threadbare) locked room mystery that would likely be a really solid 45 minute episode of network television but strains a bit in it's 66 minute runtime to keep things pacy.


As butler Barrat enters to serve them he and Atwill seem especially nervous about this discussion of the blue room, either frankly terrified by those earlier happenings or in conspiracy with one another over what they know.


The last of three caves on a short hike up from the road and down a steep rocky scramble, Waikapalae wet cave on the island of Kauai is also known as the Blue Room for its secret back grotto, which glowed an otherworldly blue.


The piece "bugs on patrol" can be seen for a couple of frames as soon as you load into the level only if you are playing on 16:9 aspect ratio. Look at about 1/4th of the way down the right side of the screen every time you load into the level for a chance to spot it early. if you do see it, the fastest way to collect it is to jump on the slope on the right side and quickly perform a spiral uppercut. since "bugs on patrol" is a 3rd key, collecting it early will be favorable with death strats, making it possible to collect 2 pieces in the red room.


The whole level is made up of 3 triangle shaped rooms in a triangle layout, and a huge round room in the middle of them, called the Pyramid Core. The 3 triangle shaped rooms have different colours, red, blue, and green. You start in the red room. All of the rooms are connected to the pyramid core with narrow corridors and slightly bigger rooms with stairs, pillars and obstacles, like enemies or weight lifts. Red and blue room, as well as red and green room, are connected with machine paths. The machine path between red and blue has 2 puzzles and you have to solve one of them, depending which direction you go through. Many pathways and rooms are blocked with grey doors that open after hitting an hourglass or wooden or metal boxes you can punch through. As well you will often come across certain paintings on the wall that you can dig into and that bring you to a different section of the level or a secret room.


There are secret rooms located next to the blue room, in the machine path between red and blue, in the machine path between red and green, as well as a small extra area next to the green room. The secret room next to the blue room is small and cube shaped, has 4 short pillars, a small ghost, a treasure chest and a chao key box. It can be accessed by going through the door on the side of the blue room and digging into the painting behind it. Both the secret rooms between red and blue and the secret room between red and green can be accessed by digging into a painting on the wall in the middle of the machine path between the rooms. The rooms are very different though. The one between red and blue is similar to the secret room next to blue, but contains a huge ghost and a golden box instead of a chao key box, while the one between red and green has a look more like the machine paths, with a weight in the middle, a couple holes in the floor with boxes in them, two enemies, and hourglass and a couple of entrances in the wall that are blocked with boxes. Not confusing the secret rooms is a very important part of learning the level.


The pyramid core is a huge circle shaped room with a machine in the middle, a couple of pillars, huge statues on the side and doors leading to the different rooms. Also there is a huge underwater section that can be accessed with mystic melody, opening a door in the floor of the pyramid core, leading to a fourth triangle shaped room, but all of that can be ignored and is only relevant for mission 3 and 5 of the level, therefore there is no need to access it in Hero story


For moving between the coloured rooms, in most cases it is faster to go over the pyramid core and from there go to the room you want to go to instead of taking the machine path that connects the rooms directly. Also you can occasionally come across free pieces in the pyramid core.


Due to the level layout and the way the pieces are located, you can death abuse in this stage in order to get more favorable piece layouts. If you get a first piece in the blue room, you can purposely die in order to respawn in the red room. After getting a first piece in the blue room, it is very likely to get a 2nd piece in the red room, right where you respawn. If you don't get a piece when you respawn, you can quickly die again by jumping into the fire behind you. Because of the complex level layout, it saves time on average, even if it needs a few tries to get a piece upon respawn compared to collecting the 2nd piece the intended way.


Death abuse can also be useful after getting a first piece in green room, but in this case, it's not useful to repeatedly kill yourself to try and spawn a red room piece, instead it is useful because more locations are easily accessible from the red room, especially with the recently discovered beauty and the beast clipout. Use your best judgement here, if you get a second piece in blue-red hallway after a first piece in green, it is advisable to deathwarp back to red room, as this will almost certainly save time. It is also usually favorable to take any pieces in the red-blue machine's path after a deathwarp from the green room, as you're likely to get a third key in the red-blue secret room, the blue room, or the blue secret room, all of which are close by.


Angel's ring - This piece is circling around the head of the huge stone statue in the pyramid core to the left of the entrance to the blue room. Can be easily seen when approaching the blue room.


Merry go round - Circles through the pyramid core between the pillars in the middle and the huge statues on the side, about on the eye level on the statues. It has a huge moving cycle, but can usually easily seen when you leave the red room and approach the blue room, then it is moving in clockwise direction towards you.


Golden goddess - If you get this hint as a first piece, it can either be in the green room or the blue room, in a small cube shaped room next to the corridor between the blue room and the pyramid core. A 2nd hint will tell you where it is. If you get the hint as a 2nd piece, it is always in the blue room, near the ceiling.


Angry man / angry guy - Both pieces are in the black enemies with the spikeballs circling around them. But angry man is in the corridor between the blue room and the pyramid core, and angry guy is the machine paths between red and blue, very close to the red room.


White House Press Secretary Mike McCurry said the woman sprayed part of the room's wall and two sculptures, one of Christopher Columbus and the other of Amerigo Vespucci, with a "brown, rusty-colored paint." 041b061a72


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